Public summary
Join a dynamic game development team in Munich focused on creating a groundbreaking AAA survival RPG. The role involves optimizing game performance on PC and consoles, working with Unreal Engine 5 technologies and collaborating across disciplines to balance fidelity and performance. The company offers a creative work environment, competitive compensation, and opportunities for professional growth in a diverse and inclusive setting.
Location and work setup
- Location
- Munich
- Remote status
- On-site
- German requirement signal
- No German Required Detected
- Detected job language
- English
Responsibilities
Profile CPU, GPU, memory, and network performance across PC and consoles. Optimize Unreal Engine 5 systems including Nanite, Lumen, World Partition, physics, AI, animation, and networking. Integrate and fine-tune upscaling technologies such as DLSS, FSR, and TSR to maximize performance while preserving visual quality. Improve rendering pipelines, level-of-detail systems, asset streaming, and lighting setups. Collaborate with designers, engineers, and artists to balance game fidelity and performance. Develop tools and workflows for automated performance testing. Support platform-specific optimizations for PC, Xbox, and PlayStation.
Qualifications
Minimum 3 years of game development experience with at least one shipped title on PC or console. Deep knowledge of Unreal Engine 5 profiling tools and optimization workflows. Strong skills in GPU optimization including materials, shaders, lighting, and draw calls. Experience with CPU-side optimizations in AI, physics, and networking. Familiarity with upscaling solutions such as DLSS, FSR, and TSR and their effects on rendering pipelines. Bonus experience includes working on large-scale survival, RPG, or open-world games.