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2D Artist (m/f/d) - Senior Level

Confidential company · Munich · Posted Sep 17, 2026

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Public summary

A Munich-based video game developer is seeking a talented 2D Artist to create high-quality 2D assets and visual concepts for games. The role involves collaborating with art directors, designers, and technical artists to develop character designs, environments, UI elements, and promotional materials. Candidates should have a strong portfolio demonstrating various 2D styles, proficiency in industry-standard tools, and good communication skills in English. Flexible remote work options and a healthy work-life balance are offered.

Location and work setup

Location
Munich
Remote status
Hybrid
German requirement signal
No German Required Detected
Detected job language
English

Salary

EUR 36000.00 - 54000.00 year

Responsibilities

Design and produce high-quality 2D artwork including concept art, characters, environments, icons, and textures; collaborate closely with art directors, game designers, and technical artists to maintain artistic vision; develop mood boards, style guides, and UI/UX mockups; integrate 2D assets seamlessly with 3D and technical art teams; iterate designs based on feedback and technical constraints; prepare promotional and marketing artwork; support presentations and pitches of new game ideas.

Qualifications

Degree or equivalent experience in Art, Design, or related fields; strong portfolio showcasing diverse 2D art styles and concept art; proficiency in Adobe Photoshop, Illustrator, or similar tools; solid understanding of color theory, composition, and visual storytelling; good English communication skills; structured, proactive, and team-oriented work style; bonus points for experience in key art or promotional illustration, UI/UX design principles, 3D workflows or basic 3D modeling, and understanding of game engines such as Unreal Engine.

Skills

2D art creation Concept art Character design Environment illustration UI/UX design Adobe Photoshop Adobe Illustrator Visual storytelling Collaboration Game engine integration Unreal Engine basics